Unreal - Cameras
- A great article detailing the setup of the Camera Manager in Unreal and example code for setting up modifiers
UCameraModiferhas a number of functions that can be overwritten in order to change the cameraProcessViewRotationallows you to make changes to theAController’s Control rotation which represents the ’true aim’ view.- This can be used for effects like making the character look at a Point of Interest or for things like aim correction/snapping.
ModifyCamerahas a couple of empty functions for overriding that can be used in the blueprint or natively.- The empty version given the xplay breaks the
FMinimalViewinfo out in to function parameters. The baseModifyCamerafunction will look for this as well as any blueprint implementations and execute them in this order, as well as some other logic.
- The empty version given the xplay breaks the