Shermans's Notes
Toggle Dark/Light/Auto modeToggle Dark/Light/Auto modeToggle Dark/Light/Auto modeBack to homepage

Unreal - Cameras

Cameras

Dynamic Third Person Cameras

  • https://magazine.renderosity.com/article/4382/6-tips-for-creating-a-dynamic-third-person-camera-in-unrealengine

  • UCameraModifer has a number of functions that can be overwritten in order to change the camera

    • ProcessViewRotation allows you to make changes to the AController’s Control totaiton which represents the ’true aim’ view.
      • This can be used for effects like making the character look at a Point of Interest or for things like aim correction / snapping.
    • ModifyCamera has a couple of empty funcitons for overriding that can be used in blueprint or natively.
      • The empty version given the the play breaks the FMinimalView info out in to function parameters. The base ModifyCamera function will look for this as well as any blueprint implimentations and execute them in this order, as well as some other logic.