Unreal - Packaging
- Can be found at
Window->Project Launcher
- Useful tool for monitoring and testing builds, for difference devices from the editor
- Realtime in editor logging during all build stages. Also attaches to new game process for logging.
- Great for finding packaging errors, at least on game start.
- Can be cound under
File->Package Project
- Can quickly access
Packaging Settings
from this menu as well as changeBuild Configuration
andBuild Target
- Can quickly access
- Uses
BuildCookRun
as you would on command line to produce the build
Two ways of approaching this.
AutomationTool
(UAT
) orbuildcookrun
commandletBuildCookRun can be used like so:
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