Shermans's Notes
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Unreal - Packaging

Packaging

Project Launcher

  • Can be found at Window->Project Launcher
    • Useful tool for monitoring and testing builds, for difference devices from the editor
    • Realtime in editor logging during all build stages. Also attaches to new game process for logging.
    • Great for finding packaging errors, at least on game start.

Making a Package

From the Editor

  • Can be cound under File->Package Project
    • Can quickly access Packaging Settings from this menu as well as change Build Configuration and Build Target
  • Uses BuildCookRun as you would on command line to produce the build

From Command Line

  • Two ways of approaching this. AutomationTool (UAT) or buildcookrun commandlet

  • BuildCookRun can be used like so: