Is this way the best way, or should it be handled in the movment component?

InterpToMovementComponent as a good few ideas in there

Today I learned (Notes)

[Runge-Kutta][https://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods] intergration, used in physics engines as it is more accurate than Euler intergration. #Maths #Simulation_Programming #Physics_Engies

Curves And Splines. Third Order Polynomial functions that describe interplotated curves #Math #Game_Programming